Portsmouth: The Missing Jolly Roger
Session 1 ·
Arrival in Gloomy Portsmouth
The world of Shambhala faces a cyclical threat every two millennia. As the year 3998 dawns, our party found themselves in the bustling, somber port city of Portsmouth, preparing for the challenges that lay ahead.
Race's Market Bargaining
Race disembarked and spent time with the locals, offering candied fish eyes to a child before heading to the market. He successfully negotiated a crate of jellyfish and octopus, securing supplies for the journey.
Alvero's Market Deceptions
Alvero turned to the black market, selling a questionable remedy to Ormus by feigning a dangerous illness. He later convinced the fish vendor to purchase his remaining inventory and cart, clearing his path forward.
Grimnar's Tavern Challenge
Grimnar engaged the Goliath Sethalor in a spirited drinking contest. Though both struggled with the potent brew, Grimnar cleaned the area, repaired the damaged furniture, and secured a vital note regarding the mayor's office.
Delphinia's Library Discovery
While reading in the library, Delphinia was defended by the librarian against mocking patrons. She received a book on Kronos and words of encouragement, along with a lead pointing toward the mayor's office.
The Mayor's Urgent Request
The party met Mayor Stonewall, who revealed that the Jolly Roger had vanished in the King's Sea three days ago. He requested they recover the ship and its cargo, though he remained vague about details.
Preparing for Departure
With transportation promised but payment terms still under discussion, the party returned to the tavern. They planned to rest before a morning departure, though Grimnar hinted at a long night of revelry ahead.