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RECAP RAVEN

For Dungeon Masters and Players

A Discord bot that
remembers your D&D campaign.

It records every TTRPG session, writes a player-safe recap, and gives you a campaign memory you can ask — with answers cited from the transcript.

Knows who said whatFeedback players won’t give youAudio deleted after transcription

First session free · No card required · Plans from $8/month

See how it works

Product tour

Recap Raven GM feedback shown after a Discord session
Invite the bot, record in Discord, then get recaps, feedback and campaign memory.

Discord-native

From voice channel to recap in minutes.

  1. Add Recap Raven to your Discord server.

  2. Step 2

    2.Start in your voice channel

    When everyone is ready, type:
    "/session start".

  3. Step 3

    3.Get feedback in minutes

    Players get the recap in Discord. GM analytics stay private.

Everything here — like Words by Speaker — is genuinely useful for a DM. Brilliant work on that AI note-taker.
David · Long-time DM

The campaign memory engineBeta

Ask your campaign. Get receipts.

Players can ask about NPCs, quests, items, and past decisions directly in Discord. Every answer links back to the session evidence.

The questions every GM forgets the answer to

  • Where was Sol’Thun’s soul stored?
  • What did Hal ask with Divination last session?
  • Who did the archmage give the Widow’s Compass to?
  • What name did the ghost possessing Vorlen give?
  • What word did the ghosts want repeated 64 times?

Three campaigns deep or three years in — use the chronicle, hooks and source-backed search to get your bearings before the next session.

Campaign chat

Where was Sol’Thun’s soul stored?

The party recovered Sol’Thun’s soul from a crown in the storm dragon’s hoard. Later, the Temple of Vala used the peel of transference to return it to his body.

Dragon World · Session 149
“It was inside an item, a crown belonging to the hoard.”

Product screenshots

See what comes back after every session.

Recaps, campaign answers, table insights and next-session prep — created from the conversation your group was already having.

01

Player-safe recap

A shareable recap, ready within minutes.

  • Key moments, decisions and discoveries
  • Safe for players — GM secrets stay private
  • Posted back to your Discord channel

02

Ask with receipts

Ask what happened. Check the source.

  • Answers across your whole campaign
  • Transcript evidence you can verify
  • Your world wiki updates as you play
  • GM-only notes and speculation stay separate from player-facing answers

03

Hooks and open threads

Never lose an open thread.

  • Hooks tracked across sessions
  • See what changed and when
  • Review threads that may have been resolved

04

Campaign World

Your campaign world, kept current for you.

  • People, places, items and lore
  • Aliases and related campaign details
  • GM-only information stays private
  • Pre-populated and updated from each session

05

DM campaign overview

The whole campaign, at a glance.

  • Spotlight balance and table energy
  • Attendance and campaign activity
  • GM-only feedback to help improve your sessions

06

Next-session prep

Prep what your players are likely to chase.

  • Open threads from recent play
  • Likely next-session directions
  • Practical prompts, not a prescribed script

Audio deleted after transcription · GM-only notes · Spotlight analytics · Source-backed campaign memory.

As seen on

Featured on There’s An AI For That

From game night

Raw table noise becomes the recap and the GM read.

A real session is crosstalk, jokes and half-finished plans. Here’s a tightened excerpt from “a winter horror campaign”: the table record, the player-safe recap, and the notes that help you run next week.

Selected raw turns

  • [~00:02] Bjear: The leader had a bad-juju bag.
  • [~00:06] GM: There are scratches on the bag — inside and out.
  • [~00:09] Mira: Maybe the bag is how it’s controlled or contained.
  • [~01:04] GM: All you know is that it’s a white stag.
  • [~01:04] GM: Once, he said “stag attack”… which is very strange for a stag.
  • [~01:07] GM: If you’re the first group back, the honey cakes shall be yours.
  • [~01:43] GM: The green-eyed one walks past you and whispers so nobody else can hear.
  • [~01:43] GM: Nobody bypasses the Choosing.
  • [~01:48] Skoll: Didn’t we want to talk to the hunter about where he saw the stag?
  • [~02:36] GM: The banshee’s wail lasts for its entire turn.
Player-safe recap

In the northern logging town, the party took on the white-stag hunt, but the day kept splitting into darker threads: the haunted old inn, the ghost-touched bag, and a green-eyed stranger whispering that nobody bypasses the Choosing. The session ended with the group still following the stag trail after a brutal banshee fight in the woods.

GM review notes

  • The table kept returning to the green-eyed stranger even while pursuing the stag; prep both threads.
  • The strongest player question was whether the stag can be reasoned with, not just fought.
  • The banshee spike landed because it interrupted a loose investigation scene with sudden danger.

For your eyes only

Canon in. Speculation checked before it goes out.

Player notes are built from what was said at the table. We never use private prep in player-facing recaps, and the safety pass checks that the AI has not promoted GM-only reads or guesses into player knowledge.

Your GM notes

  • Table canon: the green-eyed stranger whispered, “Nobody bypasses the Choosing.”
  • GM-onlyGM-only read: the table may connect him to the Choosing, the old inn, or the stag next session.
  • GM-onlyGM-only coaching: slow down before the next combat beat so the party can choose which thread matters.

Safety check

Table canon is allowed through.

Inference stays out unless players discovered it.

GM coaching and private prep remain private.

What players see

At the market, a green-eyed stranger passed Mira and whispered: “Nobody bypasses the Choosing.”

The player recap carries what happened in play. It does not draw on your private prep.

Bring it back next time

Spotlights, hooks, and what to prep next.

The report pulls out who owned the night, which threads the table cared about, and what they are most likely to chase when everyone sits down again.

Character spotlights

  • MiraKept the party pointed at the stag while quietly tracking the green-eyed stranger’s threat.
  • BjearTurned “just a stag” into the running joke that carried the hunt into the woods.
  • SkollPulled the table back to the practical question: where did the hunter actually see the stag?

Open story hooks

  • Mystery: The ghost-linked bag has scratches inside and out, as if something tried to get in or out.
  • Threat: The green-eyed stranger knows who “owes” the toll and says nobody bypasses the Choosing.
  • Promise: The honey cakes and the old-inn deed both depend on the white-stag hunt.

Likely prep

  • Have the stag trail ready, but expect the table to detour back to the green-eyed stranger.
  • Prep one non-combat way to learn what the ghost bag is before the next fight.
  • Keep the old inn available as a social base; the players already care about it.

An honest read

The feedback players rarely give you.

Every session gets a headline score, participation stats and the table-energy read — useful feedback for the GM without asking your players to fill in homework.

82

Session score

One number for how the night really went.

Pillars of play
52%
33%
15%
  • Exploration
  • Social
  • Combat
I expected to spend 20 minutes correcting the recap. I changed one name.
F. · Dungeon Master

Promises with receipts

Built for tables that trust each other.

Audio is deleted after transcription

Transcripts, recaps, and campaign memory remain until deleted. We never use your content to train AI models.

How it works →

Export or delete everything, any time

Transcripts, recaps, and your whole account — yours to take with you or erase for good.

Privacy policy →

Simple choices

Plans to fit every play style

Every plan records, transcribes, recaps, and gives your GM analytics and feedback per session.
Memory plans connect feedback and campaign knowledge across every session.

Scroll comparison
CompareFreeFirst sessionRecap Only$8/monthCampaign MemoryFrom $12/month
Sessions1 total5 per month5 to 20 per month
Campaigns1510–50
Recording, transcription & recapIncludedIncludedIncluded
GM analytics & feedbackFor the sessionFor each sessionCampaign-wide
Campaign memory & AskFirst-session trialNot includedIncluded

Compare all plan details →

Before you record

A few sensible questions

Does everyone need to consent to recording?

Yes. Consent matters. Recap Raven announces the recording in the channel in text, plays a voice cue when audio playback is available, and clearly shows when it is recording. Tell your table before the session and discuss any concerns in advance. Raw audio is deleted within minutes of transcription — we keep it no longer than necessary — and the transcript maps speech to player characters.

What is included in the free session?

One complete recorded session in one campaign, including transcription, a player-safe recap, private GM notes, session analytics and GM feedback. You also get a first-session trial of campaign memory and Ask. No card is required.

What does the $8 plan include?

Recap Only includes 5 complete sessions per month across up to 5 campaigns: recording, transcription, player-safe recaps, private GM notes, GM Session Analytics and feedback for each session. Five sessions is ideal for a weekly game, without getting in the way when the calendar gives you a fifth Tuesday. Need more room? Our plans range from 5 to 20 sessions per month.

Can players see the GM report?

No. GM notes, analytics and coaching feedback stay private to the GM. Players receive only player-safe material from their side of the table: the recap and their private transcript, built from what was said at the table and official canon appropriate for them. We work hard to remove AI speculation that could connect dots they have not reached. For information to be recalled to players, it must already have been said or heard at the table.

Can I delete or export recordings and transcripts?

Raw audio is deleted automatically after transcription, so Recap Raven does not keep a recording library to export. You can delete sessions, campaigns or your account, and export the retained account data — including transcripts and recaps — at any time.

How long does processing take?

Processing is typically complete in under 10 minutes after you stop the session, but longer recordings and busy periods can take more time. The app shows you while processing is still underway.

My players are dubious about being recorded. How can I reassure them?

Give them the facts: recording is announced, it can be paused or stopped, raw audio is deleted after transcription, session content is not used to train AI models, and GM-only reports stay separate from the player recap. If anyone at the table is not comfortable, do not start the recording.

Want to talk it through with your table? Read the consent-first recording guide →.

Run Recap Raven at your next session

Invite the bot now, create your campaign, and use your first complete recording free.

Run Recap Raven at your next session

No card required · Record only with your table’s consent · Delete or export your data anytime

Questions or feedback? Join our Discord community →

Built for Discord voice. We capture the whole session for you — no logging in afterwards, no files to send us, and no guessing who spoke. Memory plans keep your editable world wiki current as you play, ready for questions about what happened, who said what, open hooks, and what to prep next.