Recap Raven

Rime of the Frostmaiden (Friday)

In the frozen shadow of the Spine of the World, five brave adventurers fight to survive a relentless winter that has plunged the region into perpetual darkness. Together, they must face the wrath of the Frostmaiden, and save the desperate settlements of Icewind Dale's Ten-Towns from both themselves and the cold.

D&D 5e / 2024

16 sessions · 16 public recaps

Game Master: Rob DM

Highlights

Across 16 public sessions: exploration 38%, social 40%, combat 22%.

Mira

Provided vital knowledge about the ghost's behavior and the town itself. She identified a way to track the ghost's possessions and offered to serve as a distraction to aid the party's movement.

Session 7 · Lonelywood Heist: Ghost & Satchel

Adh

Showed remarkable loyalty by choosing to be imprisoned to support Bjear, and used her quick thinking to unlock their path to freedom.

Session 11 · Lonelywood Lockdown