The true nature of the ghost that possessed Trax.
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Session 6 · Lonelywood's Spectral Guardian
In the frozen shadow of the Spine of the World, five brave adventurers fight to survive a relentless winter that has plunged the region into perpetual darkness. Together, they must face the wrath of the Frostmaiden, and save the desperate settlements of Icewind Dale's Ten-Towns from both themselves and the cold.
D&D 5e / 2024
16 sessions · 16 public recaps
Game Master: Rob DM
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Session 6 · Lonelywood's Spectral Guardianopen
Session 6 · Lonelywood's Spectral Guardianopen
Session 6 · Lonelywood's Spectral Guardianresolved
The white moose appeared and attacked the party with ferocity. After a intense struggle, the group managed to overcome the beast.
Session 6 · Lonelywood's Spectral Guardianopen
Session 7 · Diplomacy, Performance, and a Ghostly Ambushopen
Session 7 · Diplomacy, Performance, and a Ghostly Ambushopen
Session 7 · Diplomacy, Performance, and a Ghostly Ambushresolved
Tadar was freed from his spirit binding, though he retained little memory of his past and remained with the party as a silent companion.
Session 8 · The Moon Dial's Keeper and the Scrying Mirrorresolved
Mira used the mirror, seeing the Frostmaiden on her roc and her father researching the number 237. She shared these visions with the group, emphasizing the importance of the number.
Session 8 · The Moon Dial's Keeper and the Scrying Mirroropen
Session 8 · The Moon Dial's Keeper and the Scrying Mirroropen
Session 8 · The Moon Dial's Keeper and the Scrying Mirroropen
Session 9 · Ritual, Revelation, and Reckoningopen
Session 9 · Ritual, Revelation, and Reckoningresolved
Med used the mirror and was pulled into a vision. A luminous figure offered him the role of 'Keeper' of the Four Houses, which Med accepted after a heartfelt oath.
Session 9 · Ritual, Revelation, and Reckoningopen
Session 9 · Ritual, Revelation, and Reckoningopen
Session 9 · Ritual, Revelation, and Reckoningresolved
Despite the ghost's attempts to escape through the roof, Bjear landed a decisive blow, shattering the spirit and leaving behind a strange black-ice relic.
Session 10 · Keeper's Oath, Kobold Chaos, and a Ghostly Gambitopen
Session 10 · Keeper's Oath, Kobold Chaos, and a Ghostly Gambitopen
Session 10 · Keeper's Oath, Kobold Chaos, and a Ghostly Gambitopen
Session 10 · Keeper's Oath, Kobold Chaos, and a Ghostly Gambit