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TTRPG Statistics
Table Insights and trends from Recap Raven
How long does combat last? How much does the GM speak? Who gets a memorable moment? Explore the patterns behind D&D and other tabletop RPG sessions, through anonymous Recap Raven statistics. Free to use with citation.
Pillars of play
Does your game match the pitch?
A campaign described as political intrigue can still spend plenty of time fighting. The mix gives you something concrete to discuss with current players and people thinking about joining.
Share of classified play.
- Exploration
- 40.3%
- Social interaction
- 34.5%
- Combat
- 25.2%
Describe the kind of play your table gets, alongside the campaign theme and system.
What this measures
Scenes use their duration where available; otherwise they count equally. This is a scene-analysis mix, not a percentage of every recorded minute.
Time spent on each pillar
| Pillar | Typical time per session | Typical scene | Usual share range |
|---|---|---|---|
| Exploration | 49.4 min | 8.5 min | 35.6–49% |
| Social | 41 min | 10 min | 28.6–46.7% |
| Combat | 22.8 min | 11.2 min | 0–34.5% |
Typical times are medians. The share range covers the middle half of sessions. Per-session timings count classified scenes; gaps outside those scenes are excluded. A combat scene can be just part of a fight.
What this measures
Calculate each session’s time in each pillar from its timed scenes, including zero when that pillar is absent, then take the median across eligible sessions. Scene lengths use individual scenes. Share ranges are calculated separately for each pillar, so their endpoints do not add to 100%.
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